si_fps server setting allows server administrators to customize the game tick rate.The game will automatically reload to fs_game q4mp when starting a multiplayer server or connecting to one. the multiplayer game now resides in q4mp/.See README_Q4TV_broadcasting.txt for documentation Q4TV: games can be broadcasted live to clients connected as spectators.clear new dict and save/restore serverInfo cvars when doing a reloadEngine for spawnServer.s_useDeferredSettings default changed to 0.fixed issues with switching to addonpaks via the Admin GUI.fixed missing respawn sound with g_simpleItems.increased limit of possible viewers for Q4TV.made use of smaller data types to decrease network traffic.prevented DeadZone triggers from being called in other gameTypes, which caused memory corruption.jump / crouch animation added for players crouched in midair.free gameclient/bot slots for bots removed.net_challengeLimit increased from 15 to 30 seconds to minimize timeouts during loading of an addonpak.shaderParm support added for model renders in GUIs (allows for mods to display brightskins dynamically in GUIs).fixed the need to toggle console before entering a password.projectile explosions/impacts are always predicted correctly now gives much better feedback to the player when lagged.fixed broken firing animation for viewers.fixed NextWeap/PrevWeap when scrolling through several weapons at once.fixed some item pickups not being viewable by Q4TV.
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